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Clouds Texture Synthesizer implements a whole new world of granular audio processing. Instead of having memory banks of recorded sounds for granular processing, Clouds focuses on real-time audio manipulation, providing left and right input channels for full stereo effects processing. Incoming audio is saved into a buffer and is accessible through little pieces of the sound, called grains. These grains can be layered upon each other to create rich textures, similar to the water vapor in the sky coalescing into clouds. The density of the texture is manipulatable with the density control knob, and is independently controllable from the texture grain envelope, as well as the grain size and position in the audio buffer. The audio buffer can capture up to 8 seconds of audio (at the lowest audio quality settings), and up to 1 second of audio at the highest audio quality settings.
Other surprises have been packed into Clouds, including a looping delay, and pitch-shift as well as time-stretching modes. It even contains a spectral buffer with freeze and glitch options.
This is just the main program of Clouds. Because it is a digital module, three other programs are accessible from a factory standard Clouds, and with the Clouds Parasite program, six different "modules" are available, with more being invented by ingenius users.