Sometimes you just want s*%$ to be random. Like, really really random—the kind of randomness that has to come from something new—bold—digital. Well, you can put down your grandpa's sample & hold: "randomize" is out, RANDOM8 is in. (Am I meant to use RANDOM8 as a verb? I'm not sure, but I like it.)
Whew—nonsense (almost entirely) aside, RANDOM8 is an all-new module developed by Befaco in conjunction with YouTuber and Eurorack aficionado Mylar Melodies. RANDOM8 is an eight-channel random voltage generator with per-channel looping controls. Think of it as a randomizer, an unusual LFO, a sequencer, or an idea scrambler: capable of injecting subtle change into your patch, or equally capable of steering your whole system into a debilitating state of sonic madness. (Nice.)
Each channel of RANDOM8 features a dedicated gate input, normalled downward from top to bottom for coupled triggering behavior. Send a trigger in and get eight random voltages out, or break the channel-to-channel couplings simply by inserting jacks along the way down. You've also got an attenuator for each channel's output level, allowing you to fine-tune the degree of randomness applied to each destination.
Simple...right?
WRONG. Like I said, this isn't your grandpa's random generator. Let's say that you want your random patterns to repeat. Simply press the button on the channel(s) in question and the random pattern will loop; press the button again, and the pattern will gradually evolve. If you like the outcome, you can press the button again and it'll go back into a locked, perfectly-looping state. This enables you to performatively alter the state of your modulation sources, striking an interesting balance between certainty and uncertainty. Of course, if pure uncertainty is what you desire, don't fret: you can double-click the button for a channel to go back to regular old classic randomness.
But of course, it doesn't stop there: RANDOM8 also has a per-channel quantizer (with 16 scales), eight different "styles" of randomness, a integrated clock divider, slew limiting, offset controls, per-channel step count control (from 1–32) and—perhaps a first on a dedicated random module—preset memory. Despite that absolutely bonkers confluence of features, it manages to keep menus very shallow, and once you've learned the module's interaction logic, all of its capabilities are easy to remember and easy to reach for any/all channels.
All in all? RANDOM8 seems like a fun and powerful utility for adding some surprise and fluidity to your music—perfect for chaotic patches, generative textures, or simply adding a touch of nuance and variation to your sound.














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